![]() ![]() Fortunately, the story has a good pace and while not particularly original or surprising it still manages to engage the player thanks also to the peculiar atmosphere created by the constantly snowy scenarios and by the soundtrack of Tomoki Miyoshi who composed every single splendid track on the piano. Unfortunately, the cast characterization leaves something to be desired the characters joining Setsuna are interesting but their narrative arcs close quickly, leaving a bit of a bad taste in the mouth on an ending that could have given so much more on that front. They may seem like a few for a Japanese RPG, but they are a dense and eventful twenty hours: the script almost never lends itself to holes and fillers, and every stage in Setsuna’s journey, even the unexpected ones, involves a narrative development or introduction. Thus begins a journey that is not too long, since I am Setsuna is completed in about twenty hours, a few more if you want to complete each secondary objective. Sweet, understanding and resigned, our heroine recognizes Endir as a potential ally and, rather than having him put to death for having attempted her life, convinces him to escort her to the place where she will have to sacrifice herself. Setsuna is the martyr on duty, just as her mother had been before her. The world of I am Setsuna is wrapped in a perpetual winter and the creatures that populate it become more and more aggressive with each passing day: when the situation becomes unbearable, tradition has it that a young woman sacrifices herself to appease the fury of the monsters. The latter is our protagonist, Setsuna, and obviously she is not just any girl. Will the guys from Tokyo RPG Factory have succeeded in the enterprise? ![]() JRPG enthusiasts who grew up in the SNES era often complain of deep nostalgia, and I am Setsuna was developed precisely to touch those strings., imitating one of the most famous and loved titles of all time: Chrono Trigger. There’s a huge difference between Final Fantasy XV and Final Fantasy V, and it’s not just ten episodes and twenty-four years of time. It is indisputable, in fact, that the JRPG genre is profoundly changing compared to the times in which the acronym was coined to identify role-playing games developed in Japan such as Final Fantasy or Dragon Quest: today the most famous and representative brands have begun to turn into free roaming adventures where you no longer fight in turns, but in real time. Originally announced during the 2015 Electronic Entertainment Expo – just over a year ago – the elusive “Project Setsuna” should have been the first title of the Tokyo RPG Factory team that Square Enix had set up with the sole purpose of satisfying the needs of 90s Japanese RPG fan. Here is the first title of the Square Enix team dedicated exclusively to old school JRPGs
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